Monster Hunter World
Character level
This is for the “Monster Hunter World board game: the Ancient Forest” This was a fantastic project to work on... other than it has ruined my YouTube recommendations as I was constantly looking up references. I knew of the video game but, didn't know the detail in which they rendered their monsters.
Client instructions
Client paid for tabletable+ and asked we focused all of the character work on the monsters, and to make them just like the game. But the hunters were just tabletop which is good because it's obvious the sculpting love went into the monsters because hunters sculpts were quite soft (hobbyist lingo for lacking in detail)
Summarised Process
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References
We researched game files to understand how to paint them
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Colour Blocking
Using an airbrush, we block in colours and tones to set up the base
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Detailing
Now we go in with brushwork to paint to bring out the colours and details
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Basing
We made the enviroments of the game come to life with our basing